The guys at Big Blue Bubble have brought us a brand new ported RPG game in Elden Chronicles. There’s not many turn-based RPGs out there in the App Store other than Vay and a few others but EC is here to crash the party and slash it’s way on to your iPhone. Let’s draw our swords and take a stab at this game and see if this game puts up a good fight.
You take control of a young knight named Rogan and his trusty spell casting sidekick Jada as they seek redemption for their unjust exile from Rogan’s kingdom. Like SoMoGa inc.’s Vay, it’s a turn based RPG with vast worlds to explore, gigantic demons to slay, a variety of spells to cast, and numerous hours of gameplay.
An excellent part of the game is the amount of spells that you acquire from leveling up. Even in the beginning, as I was leveling up to level 8, I already had 7 spells for Jada to cast. It’s an essential part of a solid RPG and this game delivers in that aspect.
I wasn’t a huge fan of the graphics although I liked the little effects that they had during the battles. (Poison effect, the spells etc.) I prefer the graphics like Zenonia but I’m sure there are the gamers who love the graphics from Vay and will dig these graphics. Not that Elven Chronicles’ graphics were bad or sub-par on any level, I just thought they were good, not great. So it’s really just your preference.
What I didn’t understand was why there was all this need for backtracking. In the beginning, you can’t progress in the story till you level up to Level 8 and once you do, you must make your way all the way back to the town, only to return to where you once were. It makes no sense. The minute you level up to Level 8, why can’t the game just take you back to the town like most other games? No one likes backtracking and in this game, you’re going to be doing quite a bit of it.
If any of you have played Vay before, controlling your hero around the caves and around the towns was an absolute chore because of the all the tapping you had to do. However, in this game, they allow you to hold your finger on the destination and simply drag it along and the hero will follow.
Maneuvering your hero is an important part of the controls but even more important is the in-battle menu system. This was a much better way to navigate through the worlds without all the tapping. Games can be go from being a smash-hit to a dismissible app in an instant simply because of a bad menu set up. Zenonia was one of the RPGs that is guilty of having a difficult menu to operate because of the small text and buttons. Crystal Cave does a wonderful job of explaining each weapon, armor, or item and also displaying your stats for each character.
What We Liked:
– Classic RPG style gamplay
– Lasts over 20 hours
– Large variety of spells
– Enormous sized enemies
– Good animation effects
– Invigorating boss battles
– Menu HUD easy to function and understand
What We Disliked:
– Difficult to initiate conversation with other people
– All enemies represented by tornadoes while walking around
– Crashed several times (screen froze)
– Some might fancy the graphics, some may not
– Way too much backtracking
– Menu HUD is easy to understand and function
– Sound effects and soundtrack nothing to scream about
– Adds nothing fresh or new to the genre
Big Blue Bubble has brought a wonderful addition to the RPG collection in the App Store. Elven Chronicles is a classic turn based RPG that although entertaining and fun, is held back because of its lack of ingenuity, the backtracking, and the ho-hum visuals and soundtrack. It’s a good title that fans of Vay and RPGs should check out, but its not without its shortcomings and I left feeling underwhelmed.