A while ago when the first Sentinel game came out I really didn’t hear that much about it. In fact, it wasn’t until I read a review about it on this site that I decided to pick it up. From that point on I was very hooked to some of the unique elements that Sentinel: Mars Defense (now just Sentinel 1 in my book) had to offer to the very crowded Tower Defense genre.
There was the fact that money you didn’t use actually gained interest (that almost made this a time management game), the ability to mine for resources (almost making this feel like a Starcraft game), and the barriers (that almost… well… this was not like other games). These three things on their own made me really take notice of the game… but it was only the beginning.
The whole look of the game is very detailed and was as much a joy to watch as it was to play. The enemies have that “bug” look to them and throughout the game I felt like I was playing some handheld version of Starship Troopers. Sentinel 1 was (and still is) one of the best TD gaming experiences.
And now comes Sentinel 2: Earth Defense. It seems that all of our best efforts on Mars weren’t enough and now the bugs have come to Earth. That being said, the game is pretty much like the first in terms of all of the things that you really liked about the original… and there are plenty of things added to make it an even better game this go around.
If you played the first Sentinel, or any fixed path TD game, you know what to expect. You place your defenses where you think they’ll do the most good and watch as the enemy runs through your gauntlet, all the while praying that you’ll hold out till the end. It requires a lot of fast decision making, and knowing when to sell the weapons that have all ready lived out their usefulness in order to buy more further on down the path.
The folks at Origin8 have done a nice job of making things easy to work. Weapons are put into place simply by dragging them where you want them and you can upgrade or sell them by tapping on them and making your choice.
The visuals and sound are also top notch in the game. This is Earth you’re protecting now and the game has enough of a different look from the first to make you believe that, and you’ve got the same great effort made to have entertaining animations. There is new music and some other sounds as well and everything is done with the same sort of polish that you got from the first game.
So what makes this game different from the original – I mean besides the fact that you’re trying to save your home planet, that is. Well, you’ve got new some new enemies to defeat, and defeating them is not easy. But thankfully you’ve got some new weapons to help you.
The towers from the first game have come back for this go-around, but Earth has added some new ways to defend itself for Sentinel 2. These include the very cool Attack Drones that fly around after the bugs, Homing Missiles that… well, home, and a Time Warp that slows everything down. But one of the most visually appealing is the Orbital laser that rains death from above on the attacking horde. And remember the mining/repair drones from the first game? Well now they can go after resources that will power up these special weapons.
Another addition for this installment is Mission Mode. You still have the basic Campaign mode from the first game, but in Mission Mode you have to complete a task with certain restrictions. Often this means that you have very limited funds to start and have to be very prudent as to how to spend your money.
All in all, I’m really happy with this game. I was blown away with how fun the first game was and how Origin8 managed to create an easy to play TD game, while still making it more visually appealing than games I’d play on a DS or PSP. I also liked the way I could see how my towers were increasing in upgrades. The game had the right amount of difficulty and received a lot of play time from me.
The new version has it all and even ramped it up. I cold only think of two things I’d like to see done with the game. First, the screen seems a little more crowded than before and that gets in the way from time to time. The other thing is that, while I love the fixed path sense of the game, I think Origin8 could have included at least one open path level to the game just to see what might have happened.
Forget about all the medieval and space TD games out there… It’s time to fight for something that really matters… Earth! Sentinel 2: Earth Defense is one of the highest quality games you’ll find on the App Store and it has all the fun and excitement you want in a TD game. For fans… A Must Buy!
Takes First Game &- Ramps It Up
All The Things You Loved Are Back
Very Detailed Fixed Path TD Game
Sorry I Couldn’t Save Mars
On The Hard Levels I’ll Probably Lose Earth As Well